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      <h1>Normals Operator</h1>
      <p>&nbsp;</p>
<p>The Normals Operator converts a height map into a normal map or tangent map for use in the Bump and Displace operators, or in the Material 2.0 Operator. </p>
<p>&nbsp;</p>
<h2>Inputs</h2>
<p>&nbsp;</p>
<p>One texture. </p>
<p>&nbsp;</p>
<h2>Parameters</h2>
<p>&nbsp; </p>
<h3> <span class="description">Strength</span></h3>
<p class="description"> Sets the absolute height of the height map.</p>
<p>&nbsp;</p>
<h3 class="description">Mode</h3>
<p class="description">Sets the operation mode. </p>
<p class="description"><em>2D</em>: generates 2/3rds of a normal map (no Z vector). </p>
<p class="description"><strong><em>3D</em></strong>: generates a normal map, using a greyscale converted version of the input texture as a height map. Useful for bumpmapping. </p>
<p class="description"><em>tangent 2D</em>: generates a  tangent map, using a greyscale converted version of the input texture as a height map. Useful for displacement mapping. </p>
<p class="description">tangent 3D: generates a tangent map like tangent 2D, but fills the Z channel with normal vector data. </p>
<p>&nbsp;</p>
<h2>Keyboard shortcut</h2>
<p>&nbsp;</p>
<p><span class="shortcut">n</span> (when adding textures)  </p>
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